Contents. Development The game was made to celebrate the tenth anniversary of the series. While the game was confirmed to be in development for the as early as 2012, it was not until the SCEJA Press Conference in September 2013 that the game was officially announced, with a version for in addition to PlayStation 3, and was released on March 20, 2014, in Japan, while a port followed on September 4, 2014. It was also released in North America on October 21, 2014, and Europe on October 24, 2014.
![Samurai Samurai](/uploads/1/2/4/1/124114380/126890913.png)
Samurai Warriors 4-II, Empires edition? I really love, and I still love playing Dynasty Warriors 8 Empires, I saw on a video that there was an Empires edition of SW 4-II, on PS4. Say, will it arrive to PC as well?
A revised version, Samurai Warriors 4-II ( 戦国無双4-II, Sengoku Musō 4-II) was released on February 11, 2015, in Japan and was released in North America on September 29, 2015, and in Europe on October 2, 2015, but it does not contain the original stories from Samurai Warriors 4. A second expansion, Samurai Warriors 4: Empires ( 戦国無双4 Empires, Sengoku Musō 4 Empires) was released in Japan on September 17, 2015, and in North America and Europe in 2016. Gameplay The game features a character-switching feature, similar to the spin-off, with which players can take two characters into battles simultaneously, and freely switch between the two. Two new moves, 'Hyper Attacks' and 'Rage Mode' are featured in this game:. Hyper Attacks is a secondary moveset available to all characters that allows the player to sweep through and clear out crowd of enemies with a dashing animation, although it is useless against enemy officers, as they will either deflect it or are otherwise immune against it. Rage Mode renders the player invincible for a period of time, and also enhances the player's attacks as well as empowering their Musou attack by using the Spirit Gauge. Duels are featured, which occur when player-controlled characters meet with enemy officers under specific conditions.
The create-a-warrior mode is retained; it features much more expansive content, including the addition of two weapon movesets from the male and female protagonists from in addition to the three from previous games. Custom characters can also be played in the new 'Chronicle Mode', where players can take requests for their custom generals.
Story Mode is also revamped; it no longer uses the traditional story-per-character format from previous games and instead feature ten stories based on clans and regions during the Sengoku period, akin to the kingdom-based story mode implemented in the recent games. Each stage offers a selection of playable characters for the player to use according to their participation in the battles; consequently, some characters do not appear in the story, although they still appear in the aforementioned Chronicle Mode. All of the stories lead to two separate stories: the 'Unification', which mainly tells the conquest of in uniting Japan as well as the conflicts between the Eastern and Western armies after Hideyoshi's death that leads to the and the extermination of the Toyotomi clan; and the 'Sanada' story, which tells a parallel story with Unification but has a more personal insight with the Sanada clan.
Musou Attacks now have new finishing animations separate from their True Musou, but they no longer allow free-action for their durations. Enemy generals still use the older shockwave finishers, and are no longer fully invincible for their durations (they instead are granted Hyper Armor). Story Like previous games in the series, the setting and story of Samurai Warriors 4 is centered on the of Japan, a period of much military conflict and political warfare where Japan was divided between regions ruled by that lasted from the middle of the 16th century to the early 17th century. The events depicted, however, are romanticized, and may or may not be factual; for example, and his brother, are shown to participate in the, even though both of them were not yet been born at that time. Many figures with little relevancy to the period, particularly the female figures who for the most part participated in only few of the battles, have larger roles; Koshōshō, notable for being 's wife in real life, becomes his primary rival in his conquest of and is the representative of the in-game. Unlike the previous games there are no hypothetical routes, as a result the fates of the characters are played out as history stated. The earliest battle depicted in the game is the, fought between the and the in 1555, with the, fought between the and the in 1614-1615, as the closing battle of the game.
![Samurai Samurai](/uploads/1/2/4/1/124114380/348882924.jpg)
Characters The original features a total of 55 characters, more than previous games in the series. Virtually all characters from previous games return, including three characters (Goemon Ishikawa, Kojirō Sasaki, and Musashi Miyamoto) that were cut from the main series in (in for Goemon). Three characters: Munenori Yagyū, Naotora Ii, and Takatora Tōdō also make their debut in the main series here after having been introduced in the spin-off; they are counted as new characters in promotional materials. In addition to returning characters, the game also introduces nine new characters, some of whom are former generic non-playable officers. Other than full playable characters, several generic officers can be made pseudo-playable by recruiting them as partners in Chronicle Mode. The II update adds Naomasa Ii to the roster, bringing the character count to 56. denotes characters added in expansions Bold denotes characters who are available by default SW SW2 SW3 SW4.
Reception Samurai Warriors 4 Reception Aggregate scores Aggregator Score (PS4) 79.19% (PS4) 76/100 (PSV) 76/100 Review scores Publication Score 8/10 34/40 Hardcore Gamer 3.5/5 The game has received average reception, with giving a score of 34 out of 40 in both PlayStation 3 and PlayStation Vita versions. During the first week of release in Japan, the PS3 version of the game sold 120,452 physical retail copies, ranking second place amongst all Japanese software sales within that week, whilst the PS Vita version sold 39,597 physical retail copies. The PS4 version, meanwhile sold 11,757 physical retail copies during its first week of release in Japan.
Related media Spinoffs and expansions Koei Tecmo collaborated with the Japanese Racing Association (JRA) to release Derby Musō ( ダービー無双) on May 25, 2014 for the PC. Derby Musō reuses assets from Samurai Warriors 4 to create a horse racing game, like that of the series, with famous Japanese racehorses. Eight characters from Samurai Warriors 4 make up the playable cast, plus (known in-game as just Perry). The game received a revision, titled Samurai Warriors 4-II ( 戦国無双4-II, Sengoku Musō 4-II), which was released in Japan on February 11, 2015, North America on September 29, 2015, and in Europe on October 2, 2015. It is described as neither a continuation nor an Xtreme Legends expansion like previous games; instead, it provides a 'different' focus of the same game. Players choose a character as their protagonist for a selected scenario, which has a different progression depending on the character selected.
Dream Castle Mode, first introduced in Samurai Warriors: Chronicles 3 is also present in the game. The game adds one new character, to the character roster. A second expansion, Samurai Warriors 4: Empires ( 戦国無双4 Empires, Sengoku Musō 4 Empires) was released in Japan on September 17, 2015, for the PS3, PS4, and PS Vita, with a release in North America and Europe in 2016. The gameplay focuses more on strategy as in other Empires expansions, with players issuing commands and taking suggestions to and from their subordinate military officers. A new 'Resident Domestic Administration' was added. Featuring more than 100 generic officers, including female officers, it incorporates the marriage system for the first time, which sister series Dynasty Warriors had also implemented in their Empires expansions.
The game does not add a new character, but in return, many more new events, such as interactions between characters, were added. The game is also supported by DLC costumes for all characters (in the original game, the focus of DLC costumes is only on the female characters). On December 3, 2018, Koei announced Sengoku Musō 4 DX ( 戦国無双4 DX) for the PlayStation 4. It includes over 150 DLC previously released for the game, including costumes, weapons, customization parts, and others. A '15th Anniversary' edition is also available, which includes an art book, a soundtrack and music video set, and a postcard set.
It is slated for release in Japan on March 14, 2019. Anime An animated TV special titled Samurai Warriors Special: Legend of the Sanada ( 戦国無双SP ~真田の章~, Sengoku Musō SP Sanada no Shō) aired on March 21, 2014, as part of the series' 10th anniversary.
Directed by Kōjin Ochi and animated by with screenplay provided by Yuka Yamada, it features the original cast from the game series. It is based on an early battle in the game, namely, the siege of Ueda castle between the and the, featuring Yukimura Sanada and Nobuyuki Sanada as the main characters, and Tadakatsu Honda, Mitsunari Ishida, Kanetsugu Naoe, Kunoichi, Ina, and Ieyasu Tokugawa in supporting roles. The ending of the special, which features cameos by Kagekatsu Uesugi and Nobunaga Oda, teases a full anime adaptation, simply titled, again directed by Kojin Ochi and animated by TYO Animations, which aired between January 11, 2015, and March 29, 2015, for 12 episodes in total.
It goes beyond the siege of Ueda castle and covers the entire timeline of the game starting from the siege of Odawara castle, and ending on the Osaka campaign, though it notably focuses on the Sanada clan. More characters are thus featured in the anime, including Hidetada Tokugawa and Hideyori Toyotomi, both of whom received new character designs since both have never been playable in any game of the series. References.